Local Co-op or Split-Screen

We Were Here Tomorrow local co op isn't supported. Here's how the online-only co-op works and what you need to play with a friend on PC, PS5, or Xbox.

Does We Were Here Tomorrow Have Local Co Op?

You have a free evening, a friend on the couch, and two controllers — so the natural question is whether We Were Here Tomorrow local co op is on the menu. It isn't. The game is a two-player, online-only co-op adventure with no split-screen or shared-screen mode, and it has no single-player option at all.

If you searched for We Were Here Tomorrow local co op hoping to hand a controller to someone in the same room, the good news is that the online side is generous: the game supports cross-platform multiplayer, so a PC player can partner with someone on PlayStation 5 or Xbox Series X|S. You just can't do it on one screen.

FeatureSupported?What it means for your night
Online co-op (2 players)YesThe only way to play — one partner, one session
Cross-platform multiplayerYesPC, PS5, and Xbox Series X|S players can team up
Split-screen / shared screenNoEach Explorer needs their own display
Couch co-op on one copyNoTwo separate setups are required
Single-player modeNoThe game is co-op only
MicrophoneRequiredBoth players need a working PC-compatible mic
Internet connectionRequiredBroadband, for both players

The reason is built into the design. The two Explorers are frequently separated inside the Norček facility, and each one sees a different slice of the same puzzle. One player may be staring at a control panel while the other stands in a room the first player can never enter. Put both views on a single screen and the whole premise falls apart.

What Online Co-Op Actually Feels Like

You and your partner awaken beneath the ice of Antarctica inside a facility run by Norček Industries, with little memory of how you got there. A charismatic director named Kathleen Bowe explains that her research team vanished mid-breakthrough and that a global crisis is looming. She needs you to finish their work. From there, the game hands you a series of complex tasks and a walkie-talkie.

The puzzles are asymmetrical, meaning the information you need is almost never on your own screen. You describe what you see, your partner describes what they see, and together you assemble the answer. Each of you also carries a distinct role and a unique high-tech tool, so neither player can brute-force a solution alone. The world itself is a retro-futuristic take on the 1980s, complete with a synthwave soundtrack.

What each player needsDetails
Their own copy and machinePC, PS5, or Xbox Series X|S
A working microphoneBoth players, not just one
A stable broadband connectionRequired for the session
A partner who can talkSilence breaks the puzzle loop
Patience for descriptionYou will repeat numbers, colors, and symbols

That last point matters more than any spec sheet. The gap between an online session and the fantasy of We Were Here Tomorrow local co op is bridged entirely by how well the two of you talk.

Setting Up a Session Step by Step

Getting a We Were Here Tomorrow local co op alternative running takes about ten minutes if you prep properly. Do the boring parts before your partner is waiting.

StepActionWhy it matters
1Install the game on both machines and confirm you're on the same versionMismatched builds waste the whole session
2Test your microphone in your platform settingsA dead mic means a dead puzzle
3Add your partner as a friend on your platform and enable crossplayCross-platform sessions need the connection set up first
4Launch, join each other, and load in togetherThe game expects two players from the start
5Decide who reads what aloud before the first puzzleCuts the "wait, say that again" tax in half

Once you're in, treat the walkie-talkie as the game's core mechanic rather than a chat app. Agree on a description format early: left to right, top to bottom, colors before shapes, and read numbers digit by digit. Small conventions stop you from mishearing "fifteen" as "fifty" three rooms deep into the facility.

How to fake a couch co-op night

The closest thing to We Were Here Tomorrow local co op is two setups in the same room. It works surprisingly well if you remove the temptation to peek.

  • Sit back to back. Facing away from each other's screen keeps the asymmetric information honest.
  • Use headsets, not speakers. Game audio bleeding across the room spoils puzzle details fast.
  • Keep your descriptions verbal. Pointing at a monitor your partner can't see doesn't solve anything.
  • Split the room by role. If one of you handles the tool and the other handles the room read, you'll move faster.
  • Take a break after a hard puzzle. Two players stuck on the same locked door get short with each other.

Crossplay genuinely helps here. If one of you owns the game on PC and the other on a console, the announcement confirms PC, PlayStation 5, and Xbox Series X|S players can share a session, so you don't need duplicate hardware to play together.

Platforms, Crossplay, and PC Requirements

Nothing about We Were Here Tomorrow local co op changes the fact that this is a fairly modern PC game. The floor is Windows 11, which catches out anyone still running Windows 10.

ComponentMinimumRecommended
OSWindows 11 (64-bit)Windows 11 (64-bit)
ProcessorAMD Ryzen 5 3600 or equivalentAMD Ryzen 5 5600X or equivalent
Memory8 GB RAM16 GB RAM
GraphicsNvidia GTX 1660 Ti 6 GB or equivalentNvidia GeForce RTX 3060 or equivalent
DirectXVersion 12Version 12
NetworkBroadband internet connectionBroadband internet connection
Storage25 GB available space25 GB available space

Two practical notes. First, Steam Deck compatibility is currently listed as unknown, so don't count on a handheld partner. Second, the co-op-only setup requirements, including a working PC-compatible microphone and a broadband connection, are enforced by design rather than recommended — plan for them.

Controller support covers both Xbox and PlayStation pads, and the game ships with Steam Achievements plus Family Sharing.

Price, Editions, and First Impressions

If you were hoping We Were Here Tomorrow local co op would save you a second purchase, the pricing is worth a look before you commit. The standard edition launched at $19.99 with an introductory 10% discount running through November 3, and there are bundles if you want the soundtrack or the rest of the series.

OptionPriceWhat you get
Standard edition$17.99 (10% off $19.99, ends Nov 3)Base game
Complete Fan Pack bundle$22.98 (from $24.82)Base game plus Fan Edition content
Series bundle$39.73 (from $57.16)Six items across the franchise
over the hill crossover bundle$34.18 (from $40.48)Two games, including this one
Fan Edition$6.99Extra content for the base game
Soundtrack$3.99Synthwave score

Reception is mixed so far, with roughly 68% of 144 user reviews positive. That's a fair signal for a puzzle game that leans hard on communication: pairs who talk well tend to click with it, and pairs who don't tend to bounce. There are 37 achievements to chase, and interface support covers 16 languages, with full audio in English, Japanese, Brazilian Portuguese, Simplified Chinese, and Spanish (Latin America).

One more thing worth knowing: every entry in the series is a standalone story. You don't need to finish the earlier games to follow what's happening here, which makes this a reasonable entry point if your partner is new to the franchise.

FAQ

Can you play We Were Here Tomorrow local co op with two controllers on one console? No. There is no split-screen or shared-screen mode. Two players need two separate machines and an internet connection, even if they're sitting in the same room.

Do both players need a microphone? Yes. Both Explorers must have a working PC-compatible microphone and a broadband connection. The walkie-talkie is the central mechanic, so a silent partner can't complete the puzzles.

Does the game support crossplay? Yes. PC, PlayStation 5, and Xbox Series X|S players can play together, which makes We Were Here Tomorrow local co op workarounds much easier when you and your partner own different hardware.

Do I need to play the earlier We Were Here games first? No. Each title is a standalone co-op adventure. The stories connect, but you can start with this one without missing puzzle-critical context.