Game Guide: Co-op and Puzzles

A practical We Were Here Tomorrow guide covering co-op setup, the 10–15 hour campaign, pricing, platforms, and communication habits that solve puzzles.

What We Were Here Tomorrow Actually Is

We Were Here Tomorrow is built around two players and two walkie-talkies, so there is no solo path through it. That single fact shapes every part of this We Were Here Tomorrow guide, from the partner you invite to the notebook you keep beside your keyboard. Below you'll find the confirmed price, the realistic completion window, platform and controller details, and the communication habits that keep asymmetric puzzles from turning into arguments.

Structurally, the game is the fifth main entry in the We Were Here series and the sixth release overall from Total Mayhem Games. It stands alone — you don't need to finish any earlier title to follow it — but the story does tie back to lore the series has already established. You and one partner play Antarctic explorers who wake up split apart inside a facility that feels wrong in a way that's strangely familiar.

The loop is simple to describe and hard to execute well. You're guided through a series of assignments, and each one hinges on asymmetrical puzzles: the information in your hands is different from the information in your partner's hands. Progress comes from comparing notes out loud and using your tools deliberately rather than from reflexes. The walkie-talkie isn't a prop — it's the main interface.

DetailConfirmed answer
DeveloperTotal Mayhem Games
Series positionFifth main game, sixth overall
PlayersTwo, cooperative
PerspectiveFirst-person
Core loopAsymmetrical puzzles solved by talking
Former titleWhere Are We? (renamed as part of the announcement tease)
GenrePuzzle adventure with creepy atmosphere, not horror

One naming note that still trips people up: the project was previously known as Where Are We?, and the title change was folded into the reveal. If you're hunting for old coverage under the earlier name, you're looking at this game.

Before You Buy: Price, Playtime, and Platforms

The pricing is refreshingly simple. Expect $19.99, €19.99, or £16.99 depending on your region, with a 10% launch discount on top. For a campaign that runs roughly 10–15 hours per pair, that's a reasonable per-hour cost — especially since the runtime estimate is for one direction of the story, not a speedrun.

QuestionAnswer
Full price$19.99 / €19.99 / £16.99
Launch discount10% off
Completion timeRoughly 10–15 hours per pair
Controller supportYes
Copies requiredTwo — there is no friend pass
Replay valueHigh; you can run it again from the opposite perspective

That last point matters more than it looks. Because the puzzles are asymmetrical, a second playthrough with the roles reversed gives you the other half of every task, which is why the 10–15 hour figure understates how much game is actually in the box.

Platform availability is worth checking before you commit, especially if one of you is on a Switch:

PlatformWe Were Here Tomorrow
PCAvailable; the pricing above applies
PlayStationAvailable
XboxAvailable
Nintendo SwitchNot among the Switch releases — only the first three series games are

Two practical warnings. First, both players need their own copy; there's no friend-pass system here, so factor in two purchases when you're splitting the cost. Second, cross-play and Mac support aren't laid out in the official material, so if you and your partner own different hardware, confirm compatibility before either of you buys.

Setting Up a Two-Player Session: A Practical We Were Here Tomorrow Guide

Most co-op frustration happens before the first puzzle, not during it. Work through these steps in order and you'll skip the usual dead ends.

StepWhat to doWhy it matters
1Both players install and confirm the same versionVersion mismatches waste an evening
2Decide who hosts and who joinsOne person controls the session setup
3Find a partner — create a public lobby and wait, or post in the community hub to find another explorerPublic lobbies work, but organized matchmaking is faster
4Sort out voice chat before you launchYou'll narrate constantly; typing is too slow
5Agree on a shared notes doc or a paper padLong assignments build on earlier information
6Block out two or three sittings rather than one marathonThe campaign runs 10–15 hours
7Plan a second run with roles swappedThe other perspective is genuinely different content

Step three deserves emphasis. If you don't have a regular co-op partner, a public lobby is the intended route — you open one in-game and wait for someone to join. When that's slow, a post in the game's community discussions or a message in the official Discord usually fills the seat faster than refreshing a lobby list. The same channels are useful if a session drops mid-assignment and you need to re-form.

Voice chat is the other non-negotiable. The walkie-talkie is your in-world tool, but you still need a reliable audio channel so you can describe a symbol, read back a sequence, and confirm who is looking at what. Two players typing descriptions of visual patterns will burn an hour on a task that takes five minutes aloud.

Communication Habits That Solve Asymmetric Puzzles

No We Were Here Tomorrow guide can hand you solutions to puzzles you haven't reached, because the useful skill isn't memorization — it's describing things precisely under mild pressure. These habits do the heavy lifting:

  • Assign a scribe. One player owns the notes for a given assignment. Both of you writing produces two incomplete records.
  • Describe, don't interpret. "Four vertical marks, one shorter on the right" beats "some weird tally thing." Interpretation is your partner's job.
  • Read symbols back in full. Numbers, colors, and orientations all get misheard. Repeat the sequence before either of you acts on it.
  • Ask before you assume. When a task stalls, the fastest reset is "tell me exactly what's on your screen right now."
  • Name positions relative to something visible. Left and right are ambiguous when you're facing different walls.
  • Check your tools before you theorize. Assignments are designed around deliberate tool use, so confirm what you're carrying before building a complicated theory.

Here's where most duos lose time:

PitfallWhy it hurtsThe fix
Both players talking at onceNobody hears the detail that mattersTake turns — one describes, one confirms
Guessing instead of readingWrong information gets locked into shared notesRead what's literally on screen, slowly
Marathoning past fatigueError rates spike and tempers shortenCap sessions around 90 minutes
Skipping the notes docEarlier information becomes unsearchableTimestamp every discovery
Forgetting your own inventoryPuzzles get overcomplicatedRecheck your tools when stuck

The atmosphere is worth a mention too. The series leans creepy — dark locations, traps, unsettling facility design — but it isn't built to scare you continuously. The tension exists to make cooperation feel urgent. If you want the gentlest entry point in the franchise, We Were Here Expeditions: The FriendShip dials the creepy elements down the furthest.

How Long It Takes and Where It Sits in the Series

For a 10–15 hour game, plan the calendar honestly. Two sessions of five to seven hours is a comfortable pace for most pairs; three shorter sittings work better if either of you gets frayed by long puzzle chains. Compare that to the rest of the lineup:

GameApproximate length
We Were HereAn evening
We Were Here TooAn evening
We Were Here Expeditions: The FriendShipAn evening
We Were Here Together6–8 hours
We Were Here Tomorrow10–15 hours
We Were Here Forever12+ hours

Every one of these is playable as a standalone, which is the best thing about the series for newcomers — you can start with Tomorrow, then work backward without feeling like you skipped a chapter. All entries support controllers and appear on PlayStation and Xbox; the earlier three (We Were Here, We Were Here Too, and We Were Here Together) are also on Nintendo Switch. The soundtracks are on Spotify, Amazon Music, Tidal, and other streaming platforms if the facility ambience grows on you.

One final replay tip: treat the second run as a genuine second playthrough, not a victory lap. Swapping perspectives means your partner now sees everything you had to describe, and you inherit their half of the puzzles. It's the cheapest way to double the value of a $19.99 purchase.

We Were Here Tomorrow Guide FAQ

Do I need to play the earlier games first? No. Every We Were Here title works as a standalone, including this one. The lore connections are real, but they're flavor rather than prerequisites.

How long does We Were Here Tomorrow take to finish? Roughly 10–15 hours for a typical pair. The range varies a lot by couple, and a second run from the opposite perspective adds substantial time on top.

Do both players need to own the game? Yes. There's no friend pass, so two copies are required — budget for that if you're splitting costs.

Can I use a controller? Yes. All games in the series support controllers, so play with whatever feels comfortable.

Between setup, pacing, and the communication habits above, this We Were Here Tomorrow guide covers what you can control before you ever step into the facility. The rest comes down to one partner, one walkie-talkie, and the discipline to describe what you see.