Puzzle Guide: Early Rooms

A clear We Were Here Tomorrow puzzle guide covering symbol codes, chemistry mixing, 3D-printer routing, and timed dials for smoother co-op runs.

How This We Were Here Tomorrow Puzzle Guide Approaches Co-op Roles

We Were Here Tomorrow turns communication into the main mechanic: one player sees the code, the other touches the controls, and neither can brute-force the room alone. This We Were Here Tomorrow puzzle guide focuses on the early retro-futuristic space rooms so your duo can move from the first alien monitor to the green access pass without burning a dozen runs on unclear callouts. If you want a We Were Here Tomorrow puzzle guide that explains what to say, what to press, and when to swap roles, start here.

The practical rule is simple: describe first, confirm second, interact third. Most mistakes happen because one player starts pressing buttons while the other is still translating a symbol, shape, or material name. Slow down for ten seconds and you will usually save several minutes.

Puzzle beatOne player usually seesThe other player usually doesBest callout habit
Opening monitorsAlien faces and symbol screensPresses three symbol buttonsName the symbol and its screen position
Door and battery roomDoor panels, tube route, receiverCarries battery, pulls, crouchesConfirm which door state is active
Component circuitBoard sockets and loose piecesPlaces components into the circuitTrace from the power input
Chemistry roomMaterial list and mixing noteDispenses materialsRead the full sequence before starting
Save disk sectionInsert slot and giant floppiesCarries disk or changes sizeConfirm small or large before moving
Timed dialsDirection monitorSets four dialsUse clock positions, not “left” or “right”

Alien Monitor Puzzle: The Opening Symbol Order

The opening alien monitor puzzle follows a three-button order. One player sees monitors with strange alien imagery, while the other has three buttons. The trick is not to guess the button order from memory; translate each monitor into a short, unmistakable phrase.

The symbols in this room are best described as a brain-butterfly shape, a tentacle monster on an omega symbol, and a starburst with puffer-fish spikes. The working order is the tentacle monster first, the starburst second, and the butterfly third. If the button layout puts the tentacle symbol in the middle, say “middle first” instead of only naming the symbol. This is the first checkpoint in the We Were Here Tomorrow puzzle guide where position words matter as much as shape words.

Monitor symbolGood calloutButton order
Brain-like butterfly“Butterfly brain”Third
Tentacle monster on omega“Tentacle omega” or “Cthulhu middle”First
Starburst with puffer spikes“Spiky starburst”Second

Action tip: Agree on screen-relative positions before the first press. “Top, middle, bottom” is more reliable than “left” and “right,” because players often describe directions from their own camera angle. If a symbol looks like two things at once, say both: “butterfly brain, middle screen.” Your partner can match either feature.

Doors, Battery Tubes, and Component Sockets

After the symbol buttons, the game shifts into door control and item routing. You will see “No Entry” messages until a partner opens the correct panel, and some doors require one player to crouch or slide underneath. Do not split up without confirming who has access to the control. The next We Were Here Tomorrow puzzle guide checkpoint is the battery-and-tube room: route the battery pack through the ceiling tube, insert it into the matching receiver, then pull together when the game prompts both players. A yellow key card opens the next door.

Use the emote wheel for quick signals if voice chat is chaotic. A wave or point can confirm “over here” faster than a long explanation. When a door says “No Entry,” check both sides before assuming the puzzle is broken; one player may need to hold a panel open while the other moves through.

The component circuit is next. Loose pieces must go into matching sockets, and the board only works when the path continues from the power input toward the door. Do not start at the door and work backward unless you are stuck; start where the power enters and place one piece at a time.

Piece descriptionClear calloutPlacement check
Two linked circles“Tandem bicycle”Match both socket symbols on the piece
Mirrored curves“Two wheelchairs”Check the direction of the curved tails
Uppercase G shapes“G-pair”Confirm the open side faces the next socket
Square plus sign“Square-plus”Keep it separate from pentagon-plus
Pentagon plus sign“Pentagon-plus”Match every symbol before inserting
Triangle, Y, star“Triangle-Y-star”Trace the chain from input to output

Action tip: If a piece seems to fit but does not extend the circuit, remove it and try a different socket. The board can accept a component in a spot that looks correct but does not continue the path. Say the shape names out loud before placing anything; your partner may be seeing a different socket layout.

Chemistry Mixing and the Save Disk

The chemistry room is the most sequence-heavy section in this We Were Here Tomorrow puzzle guide. One player reads three material names: acrylonitrile, butadiene, and styrene. The other controls the dispenser. A nearby note explains the constraint: acrylonitrile followed by an equal part of butadiene works, but styrene must be added before and after or the mixture distills. The working order is styrene, acrylonitrile, butadiene, styrene.

If you start in the wrong order, drain the chamber and begin again. Do not keep adding materials and hope the puzzle forgives you; the room checks the sequence. Read the entire note to your partner before touching the dispenser, then repeat the order back once.

StepMaterialWhy it matters
1StyreneRequired before the main reaction
2AcrylonitrileMiddle part of the mix
3ButadieneEqual part paired with acrylonitrile
4StyreneRequired after the mix to prevent distillation

Save Disk and Size Changes

After the chemistry mix, the small player carries a save disk that looks like a game cartridge. Giant floppy disks marked 01 and 02 block the computer area, and the disk must be enlarged before insertion. Use the size or teleport station to return the carrier to normal size, then insert the disk into the save slot below the monitor. When the disk is accepted, the door opens and the timed-dial section becomes accessible.

Action tip: Confirm “small” or “large” before anyone steps onto a platform. Size changes are easy to misread from across the room, and a player who thinks they are large may still be too small to reach the slot. If the insert prompt does not appear, check the disk size before hunting for another switch.

Timed Dials, 3D Printer Grid, and Green Access Pass

The final stretch of this We Were Here Tomorrow puzzle guide has two coordination checks. First, one player watches a monitor while the other sets four dials before they stop. Call directions relative to the setter’s screen: top, bottom, left, right, and diagonals such as upper-left. If you say “go left” while facing your partner, expect mistakes. Agree on clock positions before the timer starts.

Dial setFirst dialSecond dialThird dialFourth dial
First consoleRightUpUpLeft
Second consoleUpper-leftBottom-leftUpper-rightUpper-right

These callouts are a useful starting point, but the monitor is the authority. If your dials stop in different positions, re-read the display and call all four directions again instead of forcing the pattern.

After the dials, one player stands at the 3D printer while the other sees the target dot grid through a window. Move the block with the directional buttons and use the middle button to change the cell status. Match the dots, not the path you took to get there. When the pattern is correct, the printer produces a green access pass. Use that pass to open the next door.

Later rooms add goop guns and cube tools. Treat them as communication tools rather than toys: cube a wall to create a step, pull a hook when the prompt appears, and have one player spot while the other aims. The goop gun can cover a partner’s screen, so save the playful shots for downtime and keep callouts clear during the three-puzzle section. If a cube or goop shot does not create progress, reset the object and try a different angle.

FAQ

Do both players need to see the same puzzle in this We Were Here Tomorrow puzzle guide?
No. The game is built around split information. One player reads monitors, notes, or diagrams while the other presses buttons, places components, or moves objects. Your job is to translate what you see into short, repeatable callouts.

What order do you press the alien symbols?
Press the tentacle monster on the omega symbol first, the starburst with puffer spikes second, and the butterfly brain third. If your button layout is different, use screen positions such as middle, top, or bottom instead of only naming the symbol.

What is the correct chemistry mixing order?
Styrene, acrylonitrile, butadiene, styrene. Styrene must go in before and after the main mix; if you start wrong, drain the chamber and begin again.

What should we do if the timed dials reset?
Re-read the monitor and call all four directions again using clock positions. Do not guess from the previous attempt, because a missed dial can make the whole pattern look wrong.