Puzzle Guide: Early Rooms
A clear We Were Here Tomorrow puzzle guide covering symbol codes, chemistry mixing, 3D-printer routing, and timed dials for smoother co-op runs.
How This We Were Here Tomorrow Puzzle Guide Approaches Co-op Roles
We Were Here Tomorrow turns communication into the main mechanic: one player sees the code, the other touches the controls, and neither can brute-force the room alone. This We Were Here Tomorrow puzzle guide focuses on the early retro-futuristic space rooms so your duo can move from the first alien monitor to the green access pass without burning a dozen runs on unclear callouts. If you want a We Were Here Tomorrow puzzle guide that explains what to say, what to press, and when to swap roles, start here.
The practical rule is simple: describe first, confirm second, interact third. Most mistakes happen because one player starts pressing buttons while the other is still translating a symbol, shape, or material name. Slow down for ten seconds and you will usually save several minutes.
| Puzzle beat | One player usually sees | The other player usually does | Best callout habit |
|---|---|---|---|
| Opening monitors | Alien faces and symbol screens | Presses three symbol buttons | Name the symbol and its screen position |
| Door and battery room | Door panels, tube route, receiver | Carries battery, pulls, crouches | Confirm which door state is active |
| Component circuit | Board sockets and loose pieces | Places components into the circuit | Trace from the power input |
| Chemistry room | Material list and mixing note | Dispenses materials | Read the full sequence before starting |
| Save disk section | Insert slot and giant floppies | Carries disk or changes size | Confirm small or large before moving |
| Timed dials | Direction monitor | Sets four dials | Use clock positions, not “left” or “right” |
Alien Monitor Puzzle: The Opening Symbol Order
The opening alien monitor puzzle follows a three-button order. One player sees monitors with strange alien imagery, while the other has three buttons. The trick is not to guess the button order from memory; translate each monitor into a short, unmistakable phrase.
The symbols in this room are best described as a brain-butterfly shape, a tentacle monster on an omega symbol, and a starburst with puffer-fish spikes. The working order is the tentacle monster first, the starburst second, and the butterfly third. If the button layout puts the tentacle symbol in the middle, say “middle first” instead of only naming the symbol. This is the first checkpoint in the We Were Here Tomorrow puzzle guide where position words matter as much as shape words.
| Monitor symbol | Good callout | Button order |
|---|---|---|
| Brain-like butterfly | “Butterfly brain” | Third |
| Tentacle monster on omega | “Tentacle omega” or “Cthulhu middle” | First |
| Starburst with puffer spikes | “Spiky starburst” | Second |
Action tip: Agree on screen-relative positions before the first press. “Top, middle, bottom” is more reliable than “left” and “right,” because players often describe directions from their own camera angle. If a symbol looks like two things at once, say both: “butterfly brain, middle screen.” Your partner can match either feature.
Doors, Battery Tubes, and Component Sockets
After the symbol buttons, the game shifts into door control and item routing. You will see “No Entry” messages until a partner opens the correct panel, and some doors require one player to crouch or slide underneath. Do not split up without confirming who has access to the control. The next We Were Here Tomorrow puzzle guide checkpoint is the battery-and-tube room: route the battery pack through the ceiling tube, insert it into the matching receiver, then pull together when the game prompts both players. A yellow key card opens the next door.
Use the emote wheel for quick signals if voice chat is chaotic. A wave or point can confirm “over here” faster than a long explanation. When a door says “No Entry,” check both sides before assuming the puzzle is broken; one player may need to hold a panel open while the other moves through.
The component circuit is next. Loose pieces must go into matching sockets, and the board only works when the path continues from the power input toward the door. Do not start at the door and work backward unless you are stuck; start where the power enters and place one piece at a time.
| Piece description | Clear callout | Placement check |
|---|---|---|
| Two linked circles | “Tandem bicycle” | Match both socket symbols on the piece |
| Mirrored curves | “Two wheelchairs” | Check the direction of the curved tails |
| Uppercase G shapes | “G-pair” | Confirm the open side faces the next socket |
| Square plus sign | “Square-plus” | Keep it separate from pentagon-plus |
| Pentagon plus sign | “Pentagon-plus” | Match every symbol before inserting |
| Triangle, Y, star | “Triangle-Y-star” | Trace the chain from input to output |
Action tip: If a piece seems to fit but does not extend the circuit, remove it and try a different socket. The board can accept a component in a spot that looks correct but does not continue the path. Say the shape names out loud before placing anything; your partner may be seeing a different socket layout.
Chemistry Mixing and the Save Disk
The chemistry room is the most sequence-heavy section in this We Were Here Tomorrow puzzle guide. One player reads three material names: acrylonitrile, butadiene, and styrene. The other controls the dispenser. A nearby note explains the constraint: acrylonitrile followed by an equal part of butadiene works, but styrene must be added before and after or the mixture distills. The working order is styrene, acrylonitrile, butadiene, styrene.
If you start in the wrong order, drain the chamber and begin again. Do not keep adding materials and hope the puzzle forgives you; the room checks the sequence. Read the entire note to your partner before touching the dispenser, then repeat the order back once.
| Step | Material | Why it matters |
|---|---|---|
| 1 | Styrene | Required before the main reaction |
| 2 | Acrylonitrile | Middle part of the mix |
| 3 | Butadiene | Equal part paired with acrylonitrile |
| 4 | Styrene | Required after the mix to prevent distillation |
Save Disk and Size Changes
After the chemistry mix, the small player carries a save disk that looks like a game cartridge. Giant floppy disks marked 01 and 02 block the computer area, and the disk must be enlarged before insertion. Use the size or teleport station to return the carrier to normal size, then insert the disk into the save slot below the monitor. When the disk is accepted, the door opens and the timed-dial section becomes accessible.
Action tip: Confirm “small” or “large” before anyone steps onto a platform. Size changes are easy to misread from across the room, and a player who thinks they are large may still be too small to reach the slot. If the insert prompt does not appear, check the disk size before hunting for another switch.
Timed Dials, 3D Printer Grid, and Green Access Pass
The final stretch of this We Were Here Tomorrow puzzle guide has two coordination checks. First, one player watches a monitor while the other sets four dials before they stop. Call directions relative to the setter’s screen: top, bottom, left, right, and diagonals such as upper-left. If you say “go left” while facing your partner, expect mistakes. Agree on clock positions before the timer starts.
| Dial set | First dial | Second dial | Third dial | Fourth dial |
|---|---|---|---|---|
| First console | Right | Up | Up | Left |
| Second console | Upper-left | Bottom-left | Upper-right | Upper-right |
These callouts are a useful starting point, but the monitor is the authority. If your dials stop in different positions, re-read the display and call all four directions again instead of forcing the pattern.
After the dials, one player stands at the 3D printer while the other sees the target dot grid through a window. Move the block with the directional buttons and use the middle button to change the cell status. Match the dots, not the path you took to get there. When the pattern is correct, the printer produces a green access pass. Use that pass to open the next door.
Later rooms add goop guns and cube tools. Treat them as communication tools rather than toys: cube a wall to create a step, pull a hook when the prompt appears, and have one player spot while the other aims. The goop gun can cover a partner’s screen, so save the playful shots for downtime and keep callouts clear during the three-puzzle section. If a cube or goop shot does not create progress, reset the object and try a different angle.
FAQ
Do both players need to see the same puzzle in this We Were Here Tomorrow puzzle guide?
No. The game is built around split information. One player reads monitors, notes, or diagrams while the other presses buttons, places components, or moves objects. Your job is to translate what you see into short, repeatable callouts.
What order do you press the alien symbols?
Press the tentacle monster on the omega symbol first, the starburst with puffer spikes second, and the butterfly brain third. If your button layout is different, use screen positions such as middle, top, or bottom instead of only naming the symbol.
What is the correct chemistry mixing order?
Styrene, acrylonitrile, butadiene, styrene. Styrene must go in before and after the main mix; if you start wrong, drain the chamber and begin again.
What should we do if the timed dials reset?
Re-read the monitor and call all four directions again using clock positions. Do not guess from the previous attempt, because a missed dial can make the whole pattern look wrong.
Related Guides
Beginner Co-op Guide
Start We Were Here Tomorrow with confidence: co-op setup, communication tips, game length, price, controller support, and beginner-friendly advice.
Computer Puzzle Guide
Solve any We Were Here Tomorrow computer puzzle with a repeatable read-back routine, a walkie-talkie vocabulary, and fixes for common co-op mix-ups.
Crystal Puzzle Solution
Stuck on the crystals? Use this We Were Here Tomorrow crystal puzzle solution framework to split roles, call out details, and solve it together.
First Puzzle: Co-op Tips
Working through the We Were Here Tomorrow first puzzle? Learn how to split roles, describe clues precisely, and clear the opener without the guesswork.