Opening Walkthrough

A room-by-room We Were Here Tomorrow walkthrough for the opening chapter: symbol panels, the chemistry mixer, shrink chambers, and the 3D printer.

Why This Opening Chapter Punishes Quiet Players

Few co-op puzzle games punish lazy communication faster than this one, and the first stretch of We Were Here Tomorrow is a crash course in describing what only you can see. Because each screen hides different information, a useful We Were Here Tomorrow walkthrough is really a script for talking to your partner, not a list of answers you can copy in silence. Below is a room-by-room breakdown of the opening chapter — symbol panels, the chemistry mixer, the shrink chamber, the 3D printer, the dial timer, and the goop-and-cube finale — so you can keep moving instead of shouting shapes at each other.

One honest caveat before you start: the route described here reflects the build players could access ahead of the October 20, 2026 release. Puzzle order, item placement, and timings can shift in the launch version, so treat every step as a strong default rather than an ironclad script.

Setup Requirements and What the Game Expects From You

The game is built around one assumption: two people, two headsets, two half-finished pictures. There is no solo mode, and there is no AI partner.

RequirementDetail
PlayersTwo, co-op only
PlatformPC (Steam)
AudioA working PC-compatible microphone
ConnectionInternet for both players
CommunicationIn-game walkie-talkies, not proximity chat
Release dateOctober 20, 2026
Route accuracyBased on the April 2026 demo build

That asymmetrical co-op design that splits information between two screens is the whole game. Your partner's room is not a mirror of yours — it is the missing half of yours. The moment one of you starts guessing instead of describing, the puzzle stalls.

A quick mindset checklist before you load in:

  • Name colors, shapes, symbols, and screen positions out loud before touching anything.
  • Agree on a fixed vocabulary for "left," "right," "up," and "down" relative to each player's own view.
  • Treat mismatched descriptions as the clue, not the mistake.
  • Slow down on timers — most resets come from improvising, not from running out of time.

Step-by-Step Route Through the Opening Area

Work top to bottom. Every row is a gate that has to open before the next one matters.

SectionGoalKey interactionWhat it unlocks
Prologue cabinLeave the room and head for the wellness checkWalk the lit hallway, pull the handle to descendThe first puzzle room
Symbol monitorsMatch three alien faces to three buttonsOne player reads monitors, the other pressesFirst door
Five-input panelFind which of five inputs are actually liveBig lever, crank dial, slide barShutter power
Shutter corridorGet your partner through the doorDoor control, crouch under, battery pack, two-player leverThird logistics notch
R&D doorwayOpen the locked access doorYellow key card in the readerR&D labs
Shrink chamberReach small ducts and sealed roomsMicrowave-style chamber plus teleport padMiniature-only routes
Circuit boardRoute power from the input to the star socketComponents with two-shape socketsRestored power
Chemistry mixerBrew the resin the door wantsDispense in the correct orderMixture door
Floppy disk and printerInsert the save disk and match the gridFull-size insertion, cursor, middle buttonGreen access pass
Dial timerCopy four directions before the dials stopRead-and-repeat across two roundsPrinting room
Goop and cube arenaRoute the colored cubes and hit high targetsGoop gun, cube tool, hook (F)Exit run
CoasterRide to the Exotic Matter LabSit backChapter end

The symbol room is where most pairs stall, so treat it as your rehearsal. One player faces three buttons; the other faces a wall of monitors showing oversized alien faces. Describing the alien faces on those monitors while your partner presses in response is the entire mechanic — do not try to solve it from one screen.

The shutter corridor afterwards is the first true two-person gate. One player opens the shutter, the other crouches underneath. Beyond it sits a pneumatic tube slot that wants a battery pack, and the two-person lever needs three notches to fully open the way forward. Opening the shutter for the battery, then closing it again to reposition, is normal — not a mistake.

Puzzle Solutions Cheat Sheet

Use this when you are stuck, not before. Reading a solution before you have described your screen robs you of the only skill the game is testing.

PuzzleSolutionUsual mistake
Alien face monitorsPress the tentacle-face button first, then the starburst-with-cogs face, then the butterfly faceNaming the faces by color instead of shape
Five-input panelOnly three inputs count: the big lever, the crank dial, and the slide barBrute-forcing left to right, or using the jump-on pressure plate
Chemistry mixerStyrene, then acrylonitrile, then butadiene, then styreneStarting with acrylonitrile; distillation ruins the batch
Circuit boardChain components so each shared shape pairs with its match, input through to the starReusing a shape that is already spoken for
Dot-grid printerOne player reads the target pattern through the window while the other moves the cursor and taps the middle button to flip each dotMoving the cursor without confirming the toggle
Dial timerRead all four directions first, then copy them before the dials stopCalling directions relative to your own screen

The chemistry puzzle deserves a note. The recipe note is explicit that the styrene goes in both before and after the other two ingredients, and that missing the trailing styrene sends the batch to distillation. If you get it wrong, flush the tank and start clean rather than trying to top it up.

Tools, Key Cards, and the Shrink Chamber

The middle of the chapter is a tool tutorial disguised as level design. Everything you pick up is used again later, so learn it properly.

Tool or itemWhere it shows upWhat it doesTip
Yellow key cardR&D doorwayOpens the yellow-locked access doorGrab it before touching the reader
Shrink chamberR&DReduces you to pocket sizeYour partner has to let you out
Teleport padR&DReturns you to the other side at full sizeYou cannot insert the save disk while small
Giant floppy diskPrinter roomInserts into the save driveMust be carried at full size
Goop gunAfter the green access passFires sticky goop at distant targetsAim high; do not goop your colleague
Cube toolSame arenaSpawns blocksYour partner yanks them with the hook (F)

Two rules cause most of the frustration here. First, the shrink chamber and teleport pad only work as a pair — the small player has no way to resize alone, so never shrink without telling your partner where you are. Second, the floppy disk is sized for a full-grown player. If the drive rejects your input, check whether you are still miniature.

The cube-and-goop arena is the chapter's sandbox. Cubes make ledges and platforms for the player who cannot reach; goop activates the targets mounted too high to hit otherwise. Colored receivers want matching cubes pulled into place with the hook, and there is more than one way to climb the arena — if one route fails, build a different one.

Talking Like a Navigator, Not a Tourist

Communication quality is the difference between a two-hour run and a four-hour one. Swap vague words for positional ones.

Vague calloutBetter callout
"The weird alien thing""Tentacle face, middle button, left of the starburst"
"Go left""Move toward the window on your side"
"Press it""Press the second button from the left, once"
"The lever""The big lever under the monitor, not the one you jump on"
"It's done""My light turned green — confirm yours"

A few habits that pay off immediately:

  • Read a whole sequence before you act on timers, then repeat it back once.
  • Confirm state changes out loud — "green on my side" — instead of assuming.
  • If you are both stuck for more than a few minutes, stop solving and start describing everything on screen, corner to corner.

Common Stuck Points and Quick Fixes

SymptomFix
Your partner cannot reach a ledgeSpawn a cube as a step, or send them through the shrink chamber
The chemistry door stays shutFlush the tank and re-run the order from clean
You are trapped at miniature sizeOnly your partner can operate the chamber — call out your location
The dial puzzle keeps resettingRead all four directions before touching the first dial
The printer panel does nothingTake the floppy disk in at full size first
A goop target will not triggerAim higher; some receivers sit above head height

FAQ

Is there a complete We Were Here Tomorrow walkthrough for the launch build? Routes that cover the whole game were still being finalized around release. The steps above mirror the April 2026 demo build, so expect small changes to puzzle order and item placement in the live version.

Can you play alone? No. This is a two-player, co-op-only game that requires a PC-compatible microphone and an internet connection for both players.

What is the correct chemistry order? Styrene, acrylonitrile, butadiene, styrene. The trailing styrene prevents distillation, so skipping it wastes the whole batch.

How do you get out of the shrink chamber? You do not — not alone. Your partner operates the chamber or the teleport pad to return you to normal size, which is why this section of any We Were Here Tomorrow walkthrough depends on talking through positions before anyone shrinks.